Monsters of the Greenwood
Content warning: Fantasised depictions of hunting
Command a team of hunters as they try to fight giant monsters in this isometric tactics game.
Currently 3 levels long, intended to be playable without sight using sound queues.
Controls:
Keyboard:
- arrow keys or WASD to move cursor
- Space to select
- U: to undo turn.
- T: to end turn.
- Escape to return to main menu
Mouse:
- Left click to select
- U: to undo turn.
- T: to end turn.
- Escape to return to main menu
Controller:
- Left stick to move cursor
- Sony X/Xbox Square to select
- Sony circle/Xbox B to undo turn
- Sony Square/Xbox X to end turn
- Start to return to main menu
Accessibility features:
- Text to speech for all text using Godot's inbuilt TTS
- Audio description of monster moves, attacks and tiles on selection
- High contrast option
- Windowed mode default
- No simultaneous button press requirements
Resource credits:
Pallette:
Pear36 by 🍍PineappleOnPizza🍍
Fonts:
Title: DungeonFont by 0x72' and vrtxrry
Main UI: Basik8 by PixelOverload
GDD:
If you're interested in reading about the design, here's the Game design doc:
https://drive.google.com/file/d/1uuCpNnSjoXduKsbzU5rifsWsXyHklLGc/view?usp=shari...
Alt text for images:
(Itch doesn't support true alt-text)
Cover: The title, Monsters of the Greenwood above a small region of the forest containing the 3 player characters. Framing the image are long branches with leaves.
Screenshot 1: A close cropped screenshot of the 3 hunters: one with an Axe, one a Bow, and one with a shield who is accompanied by a dog. The giant slime monster can be seen approaching from the north east.
Screenshot 2: A screenshot of the first level. In the north east is the Giant slime, showing where it will move next. To the South west are the 3 hunters, cautiously approaching their foe.
Screenshot 3: The same as screenshot 2, but in high contrast mode, which fills in the sprites of the hunters and monster
Download
Install instructions
Windows: Download, unzip and run (no install required)
Comments
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Known bugs:
Sliders for volume and TTS rate don't update properly with keyboard/controller (clicking them with the mouse will cause them to update properly)
The above has now been fixed, with an improved fix coming soon.
Controller sensitivity option coming soon