A game developer, games user researcher, and accessibility designer.
Currently making Cellular City
Formerly UX/UI on Lux Primora
Current G.U.R work:
Astro-exploration: R.I.T.E playtesting
https://drive.google.com/file/d/1obhLpaULsl3A4ngkiSvOl61NImptSIvL/view?usp=shari...
Slime gardener: Post jam test
https://drive.google.com/file/d/1AsEtZrNqAOKsLI2d1OlT_1E-7CsXKmGx/view?usp=shari...
Game Design and UX: Essays and Analysis
Game swap challenge:
Representing the same creature in as many games as possible
https://drive.google.com/file/d/1PSwRQktlo0UiK7ohDMr3f-el_rndhgyv/view?usp=shari...
Falling Blocks: A design essay on Tetris and Suika Game
https://itch.io/blog/699958/falling-blocks-games-about-dropping-things
Other Projects:
Parliament of Kingdoms:
https://drive.google.com/drive/folders/1iVZCuaDnNsN9I3IrC6ztB5bguFv7vbzd?usp=sha...
This is a forum game designed to be run over Discord for approximately 10 weeks.
Laser tank:
https://ldjam.com/events/ludum-dare/43/laser-tank-or-a-question-of-functionality
Built in unity using C# for ludum dare as part of a team of 3, this project also involved dipping my toe into 3D modelling using Blender
Mech 2099:
https://drive.google.com/drive/folders/1-3PnjyNlMhnxwJYo8n7rxveUqJeHfWJv?usp=sha...
A very silly turn-based larp about roleplaying mechs