Cellular City
A puzzle game about building tiny cities.
Each building has likes, which give extra points, and hates, which are buildings they can't be placed next to.
Current demo has 33 levels and text to speech audio description.
Accessibility features:
Text to speech of menus
Audio description of levels
Playable with Keyboard only, Controller only, Mouse only
Rebindable Keys (Saved on desktop only)
Features are demoed here:
https://www.youtube.com/watch?v=X5j43WLqv28
Controls:
- Left click/Space/A to place a building
- Right click/Backspace/B to undo.
- Cursor/WASD/Arrow keys/D-pad/left stick to move cursor
- G/X to open/close the Guide
- R/Y to read level using audio description
- i/Left-stick to Inspect a building
- B/Left Shoulder to list buildings to place
- Scroll wheel/Right stick Zoom
Settings are saved on Windows version, but not on web version
Resource credits:
Font by Pixel Overload
Colour Palette: Rosy-42
Sounds made in Beepbox
Screenshot alt-text descriptions:
1. Pixel art of a small hill, on top of which sits a steel foundry, with the player choosing where to place a block of flats. 4 red xs adjacent to the steel foundry mark out where the flats cannot be placed. To the left is the game's UI: a score counter (currently at 0) and a list of buildings for the player to place in a blue rectangle, currently the player has a block of flats and a foundry to place.
2. Pixel art of a small hill, with the north west, north east, and south west sides filled with rows of terraced housing. A trainline runs along the south east side, and a forested peak sits at the north most point of the hill. In a clearing in the hills centre stands 5 buildings: An office, two university buildings, and a blocks of flats. The player is placing another block of flats, with red x's next to the trainline marking that it cannot be placed next to the tracks. On the left the left is the game's UI: a score counter (currently at 0) and a list of buildings for the player to place in a blue rectangle, currently the player has a block of flats, a cinema, and a final block of flats to place.
Updated | 27 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Callum Deery |
Genre | Puzzle |
Made with | Godot |
Tags | City Builder, Isometric, Pixel Art |
Download
Install instructions
For windows, just download, unzip, and run.
Development log
- Development trade offs in Cellular City's audio description systemApr 26, 2024
- Low-vision accessibility for Cellular CitiesFeb 14, 2024
- Undo and RiversFeb 05, 2024
- An animation and a guideFeb 03, 2024
Comments
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Hello, I just tested your game and I have some feedback to give.
At first, I didn’t understand that it’s impossible to build buildings in the grid cells marked in red, but I eventually figured it out by reading the guide with the likes and hates. I found the star symbol very understandable, and I quickly placed the buildings on it.
I made several mistakes in the placement of the buildings, and I couldn’t find a way to either restart the level or undo the action.
I really like the graphic style, and I find the buildings understandable; the animations add a nice polish.
I had a lot of fun playing the game, and I hope to be able to test the next version!
Hey!
Thanks for giving it a go and for the feedback! There's definitely something about the cross on the no placing squares that doesn't look quite right in isometric.
(Right click should undo placing but I'm also thinking it needs a button)