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Cellular City
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Devlog
Development trade offs in Cellular City's audio description system
April 26, 2024
by
Callum Deery
Following on from last week's blog and GAconf (which had a bunch of excellent talks on all things game accessibility!) I've been looking at Cellular City's text to speech (TTS) and audio description d...
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Low-vision accessibility for Cellular Cities
February 14, 2024
by
Callum Deery
#audio description
This devlog goes over making Cellular Cities more accessible by adding audio description of levels using Godot’s built in text to speech. The approach I’m using is inspired by blind accessibility...
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Undo and Rivers
February 05, 2024
by
Callum Deery
Another small update Thanks to some feedback, there's now an undo button. Right click still works, but I figured no harm in adding an explicit way of doing it. Also Rivers! Everyone likes rivers (no l...
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An animation and a guide
February 03, 2024
by
Callum Deery
A minor update for Cellular City while I'm doing a few game jams. This week has involved getting to grips with Godot's Ui system. While I like it, and definitely find it easier to work with than Unity...
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