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Cellular City

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Devlog

  • Development trade offs in Cellular City's audio description system
    April 26, 2024 by Callum Deery
    Following on from last week's blog and GAconf (which had a bunch of excellent talks on all things game accessibility!) I've been looking at Cellular City's text to speech (TTS) and audio description d... Continue reading
  • Low-vision accessibility for Cellular Cities
    February 14, 2024 by Callum Deery#audio description
    This devlog goes over making Cellular Cities more accessible by adding audio description of levels using Godot’s built in text to speech. The approach I’m using is inspired by blind accessibility... Continue reading
  • Undo and Rivers
    February 05, 2024 by Callum Deery
    Another small update Thanks to some feedback, there's now an undo button. Right click still works, but I figured no harm in adding an explicit way of doing it. Also Rivers! Everyone likes rivers (no l... Continue reading
  • An animation and a guide
    February 03, 2024 by Callum Deery
    A minor update for Cellular City while I'm doing a few game jams. This week has involved getting to grips with Godot's Ui system. While I like it, and definitely find it easier to work with than Unity... Continue reading
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